Alternate Beginnings – The Last Jedi

THE LAST JEDI

Tilt down to Starkiller Base. Han feels like he has been falling forever. He tumbles into the darkness of a seemingly never-ending pit. Han feels at his torso, the slight hole throbbing like an old imperial probe. His wound was cauterized by the lightsaber blade from his son, the infamous Kylo Ren.

Down and down he falls, tumbling down the rabbit hole. His mind searches for answers. How could he save his son?

Finally, he lands. On a mountain of fluffy Porgs.

Porg

Han Solo is alive, atop a bed of fluffy Porgs. He rolls over until he meets the dusty earth of the cavernous floor. He looks up. Starkiller base is imploding. The First Order is on the run. They have succeeded.

There is no time to celebrate for Han. The cavern is closing in around him. The roofs caves in, and, just before the mountainous rock strikes him, Han can be heard uttering his last words.

“Ah, Hell.”

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Underneath, a Superman

Photo Sep 26, 1 16 47 PM (1)I like to leave this figurine on my desk at work. It’s mostly because I’m a kid at heart, but it also has a certain context for me. Underneath the ordinary, there is a superman (or woman). We have a power in ourselves that we have a tendency to ignore or deny.

So you may not have a phone booth to transform in, but, you should know, that you are superman. You have the ability to make a difference in anything you touch.

Carry on, mild mannered reporters. And when the situation calls on you, take a proactive role in what is going on around you!

Juggling Life’s Loves

It’s 8:45pm, my daughter is asleep, and I’m staring at my laptop screen wondering if I can muster the courage to type some words into a scene. My current WIP (work in progress for the uninitiated) needs “more”, and I’m sitting here wondering if I will fall asleep before I can make something of a scene that I had a hard first run-through. Continue reading

The Narrative Problem with Ghost Recon Wildlands

How do you make a nonlinear story have resonance and meaningful impact, especially when the audience can do whatever they want. Yes, let’s talk about video games. Specifically, Ghost Recon Wildlands. Ubisoft made a rich, entertaining world. Their story though? Not great. The sacrifice made at the altar of player agency was compelling narrative and story resolution. Continue reading