Rob Re-Writes the Star Wars Prequels – Episode III

See the previous re-writes of the Star Wars prequels here:
Episode I “The Phantom Menace”
Episode II “The Clone Wars”

 

I hope you’ve enjoyed this perversion of the prequels. Wait. That sounds terrible. I mean, I’ve really just been scratching an itch I’ve had for a decade. Ok… that didn’t sound good either.

Confession time: I’ve written Star Wars fan fiction before (mostly when I was a kid), but I never tried to fix something Lord Lucas made. I felt honored to at least have more Star Wars films, even if they didn’t quite catch the original magic of that first trilogy.

But here we are. I can’t stop now. We must reach cathartic completion of this prequel trilogy.

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You Never Know Who’s Watching

When I started posting my artwork online at Behance, I didn’t get much response over it. A few friends looked it over, some had some nice comments for me, and it garnered a few appreciations from the community. But for the most part, nobody encouraged me to keep going. People aren’t generally wired for that. Most of us go about our daily lives looking for ways to encourage ourselves and enrich our lives. This isn’t selfishness. It just is how we keep ourselves going in life. If you were to only focus on others, you’d neglect yourself.

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How to Write REAL Characters and Stories

Narratives and the characters that drive them are icebergs. What I mean is this: the things that happen on the surface are driven by what is far beneath the mirky, cold waters. Most people will say that we are icebergs with a small upper surface, then everything else beneath us. But I think it behooves the writer to see that we can break that down a bit further to make our narratives richer. Continue reading

Juggling Life’s Loves

It’s 8:45pm, my daughter is asleep, and I’m staring at my laptop screen wondering if I can muster the courage to type some words into a scene. My current WIP (work in progress for the uninitiated) needs “more”, and I’m sitting here wondering if I will fall asleep before I can make something of a scene that I had a hard first run-through. Continue reading

The Narrative Problem with Ghost Recon Wildlands

How do you make a nonlinear story have resonance and meaningful impact, especially when the audience can do whatever they want. Yes, let’s talk about video games. Specifically, Ghost Recon Wildlands. Ubisoft made a rich, entertaining world. Their story though? Not great. The sacrifice made at the altar of player agency was compelling narrative and story resolution. Continue reading