My buddy, Andrew Sears, is an avid gamer. He also is very creative and likes to create his own board games. He works with Button Man Games right now, developing fun stuff for y'all to play. Check out some of their cool stuff here.
Check out these funnies bloopers from my gaming sessions with a friend on Ghost Recon Wildlands. https://youtu.be/kHLIUtx7Av0
How do you make a nonlinear story have resonance and meaningful impact, especially when the audience can do whatever they want. Yes, let's talk about video games. Specifically, Ghost Recon Wildlands. Ubisoft made a rich, entertaining world. Their story though? Not great. The sacrifice made at the altar of player agency was compelling narrative and story … Continue reading The Narrative Problem with Ghost Recon Wildlands