Check out these funnies bloopers from my gaming sessions with a friend on Ghost Recon Wildlands.
How do you make a nonlinear story have resonance and meaningful impact, especially when the audience can do whatever they want. Yes, let’s talk about video games. Specifically, Ghost Recon Wildlands. Ubisoft made a rich, entertaining world. Their story though? Not great. The sacrifice made at the altar of player agency was compelling narrative and story resolution. Continue reading
Would you kindly read this post?
I am reminded of the game Bioshock. Most people know of it because of the big daddy, a large being in olden diving suit with a huge drill for a hand and a mean temper. It is an evocative image. But those who played the game will remember Would you kindly… Continue reading