The Narrative Problem with Ghost Recon Wildlands

How do you make a nonlinear story have resonance and meaningful impact, especially when the audience can do whatever they want. Yes, let’s talk about video games. Specifically,¬†Ghost Recon Wildlands. Ubisoft made a rich, entertaining world. Their story though? Not great. The sacrifice made at the altar of player agency was compelling narrative and story resolution. Continue reading

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